SACRED 2 – Fallen Angel: Console versions due for release in 2009

Posted by Dominick | October 22, 2008  |  No Comment

ASCARON, one of the leading manufacturers and developers of games software, and Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today announced the release date for the console versions of Sacred 2 – Fallen Angel. Sacred 2 – Fallen Angel is being developed for PLAYSTATION®3 and the Xbox 360® video game and entertainment system from Microsoft®, and will be released in the first quarter of 2009.

“We have committed ourselves to offering gamers nothing but top quality. In order to be able to further optimize the online components of the console versions, and ensure a simultaneous release world-wide, we have chosen to aim for this release date for the console versions,” says Heiko tom Felde, CEO of ASCARON.

Sacred 2 – Fallen Angel offers Action RPG fans an elaborate new development with numerous new features and extensions of the popular game mechanics. In Sacred 2 – Fallen Angel, the player gradually discovers a huge, freely explorable world with tons of details and top-notch graphics. Sacred 2 – Fallen Angel captivates players with a thrilling storyline that may be experienced in two completely different ways (light and shadow campaigns).

The world of Ancaria has no level limits and can be explored without loading times. Through its great attention to detail and high-quality graphics, Sacred 2 – Fallen Angel will enchant gamers around the globe.

Official Website: www.sacred2.com.

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Dominick is in his late 20s. Having been born in the 80s gave him a unique advantage to experience the development of gaming into the massive industry it has become today. From the days of Atari to the purchase of his very first NES (before his 10th birthday), Dominick has been involved in gaming. Initially, a huge fan of Nintendo, he's delved more into the exciting world of Xbox 360, and everything Microsoft in recent years. His favorite games are Action/Adventure, Shooters (especially WWII or Historical based games) and racing games. Of course, some days he enjoys playing an old fashioned game featuring his original gaming heroes, Mario and Zelda. In a wheelchair since age 16, Dominick has the unique perspective of gaming with limited mobility. When not gaming, he is a human rights activist, a creative mind, and he enjoys spending time with his family.

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