Other key survey findings from the survey:
Most (75%) of respondents have attributed educational value and improved hand/eye coordination to video game usage.
84% of respondents reported an increase in their child’s typing skills from playing PC/online games.
72% of respondents say their kids play games online with other people sometimes or all the time.
More than 80% of respondents say their children play video games in a common area of the house (i.e., family/living room or computer room).
With the vast majority of games on the market rated E for Everyone (ESRB, 2007), parents have many options when choosing games for their children, an important fact for the almost 80% of parents surveyed who say they purchase all their children’s video games. “The ultimate parental controls are parents themselves,” said John Smedley, president of SOE and father of four.
[tags]Video Games, E for Everyone, T for Teen, M for Mature, Game Ratings, Kids, Children, Moderation, Good, Bad, Parental Control[tags]
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